BA (Hons) – Game Art & Design
BA (Honors) – Game Art & Design
4 Years Graduation
The BA with Honours in Game art & Design is a 4 -years degree for any intermediate or 10+2 students in India.Students learn about games, from their history to their game engines, as part of the BA with Honours in Game art and Design. They accomplish this by creating video games, studying level design and construction, 2D animation, and game quality testing. Along with improving their critical thinking and behavioural skills, they will also develop an eco-consciousness.
The first semester helps students improve their language proficiency while also introducing them to the history of art and games. They examine various materials used to create figures and learn how to sketch them. They develop a skill for using tints and hues as well as colour combinations. They use still life elements and other geometric shapes in their work.
The second semester is when students study creative writing and literary criticism. For a variety of audiences, they also create, edit, and proofread content. We study about how games evolved from play to games, their structures, and game design. Also discussed is game development. They acquire artistic and colouring skills. Body part analysis and construction are learned. This semester includes an introduction to personality development and body language.
The third semester focuses on level design, level building, and level editing principles and goals. Story boarding and other production steps for 2D animation are covered. This article introduces 3D modelling, 3D software, and digital sculpting.
The discussion of level design and digital 2D animation continues in the fourth semester. This semester, both character and environmental modelling are studied. The making of props is also covered.
Game quality assurance and project management are topics covered in the fifth semester. During this semester, students learn about environmental science and sustainable development. This semester includes introductions to concept art, rigging and animation, lighting, and rendering for video games.
The topic of conceptual art, rigging and animation, lighting, and rendering for video games continues in the sixth semester. The students are also introduced to game engines. We also talk about 3D modelling and 3D artwork here.
The discussion of advanced digital sculpting, game psychology, and user interface design for gamification continues in the seventh semester.
The eighth semester is the students' last assignment, which includes thesis submissions that focus on the projects they will do afterward. The projects will be submitted, reviewed by teachers, and followed by a 12-week internship in a gaming studio.